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Origin Systems
Former video game developer based in Austin, Texas

Origin Systems, Inc. was an American video game developer based in Austin, Texas. It was founded on March 3, 1983, by Richard Garriott and his brother Robert. Origin is best known for their groundbreaking work in multiple genres of video games, such as the Ultima and Wing Commander series. The company was purchased by Electronic Arts in 1992.

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History

Brothers Richard and Robert Garriott, their astronaut-engineer father Owen, and programmer Chuck Bueche founded Origin Systems in 1983 because of the trouble they had collecting money owed to Richard for his games released by other companies.12 Origin was initially based in the Garriotts' garage in Houston, Texas.3 The company's first game was Ultima III: Exodus; because of Ultima's established reputation and the fact that the company's games were released on computers and not consoles, Origin survived the video-game crash of 1983 which affected console game developers in North America. It published many non-Ultima games, and Richard Garriott claimed that he received the same royalty rate as other developers.4

By 1988, Origin had 15 developers in Austin, Texas, and another 35 employees in New Hampshire.5 By 1989 they had 50 employees between their New Hampshire and Texas offices.6 By 1992, Origin Systems had sold more than 1.5 million software units worldwide.7

In September 1992, Electronic Arts acquired the company89 for $35 million in stock, despite a dispute between the two companies over EA's 1987 game Deathlord. Origin, with about $13 million in annual revenue, stated that it had considered an IPO before agreeing to the deal.10

By 1996, Origin had expanded to more than 300 employees, most of whom were divided among small, largely autonomous development teams.11 In 1997, Origin released one of the earliest graphical MMORPGs, Ultima Online. After this title, Electronic Arts decided that Origin would become an online-only company after the completion of Ultima IX: Ascension in 1999. However, within a year's time, in part due to Ultima IX's poor reception,12 EA canceled all of Origin's new development projects, including Ultima Online 2, Privateer Online, and Harry Potter Online. Richard Garriott left Origin shortly after and founded Destination Games in 2000.

In later years, Origin mainly existed to support and expand Ultima Online and to develop further online games based on the Ultima franchise such as Ultima X: Odyssey, originally to be released in 2004 but later canceled. In February 2004, the studio was disbanded by Electronic Arts. The Longbow series of simulation games was developed at Origin and published under the Jane's Combat Simulations brand of Electronic Arts. A follow-on project, Jane's A-10, was under development when the project was canceled in late 1998 and the team moved to other projects.

Notable employees

Origin employed many young game developers over its tenure who have since gone on to leading roles in numerous game development companies, especially in Austin.

Among its prominent employees were (alphabetically by surname):

List of games

YearTitlePlatform(s)
1983Caverns of CallistoApple II
Atari 8-bit
Ultima III: ExodusApple II
Atari 8-bit
Commodore 64
1985MS-DOS
Mac
Moebius: The Orb of Celestial HarmonyApple II
Ultima IV: Quest of the AvatarApple II
Commodore 64
1986AutoDuelApple II
Ultima III: ExodusAmiga
Atari ST
Moebius: The Orb of Celestial HarmonyCommodore 64
OgreApple II
Commodore 64
Ring QuestApple II
Ultima I: The First Age of DarknessApple II
Commodore 64
MS-DOS
1987Ultima IV: Quest of the AvatarAtari ST
MS-DOS
19882400 A.D.Apple II
MS-DOS
Times of LoreApple II
Commodore 64
Ultima IV: Quest of the AvatarAmiga
Ultima V: Warriors of DestinyApple II
1989Knights of LegendApple II
Commodore 64
OmegaApple II
Commodore 64
Mac
Space RogueApple II
Commodore 64
Tangled Tales: The Misadventures of a Wizard's ApprenticeApple II
Commodore 64
MS-DOS
Times of LoreMS-DOS
Ultima V: Warriors of DestinyCommodore 64
Commodore 128
MS-DOS
Amiga
WindwalkerApple II
Commodore 64
1990Bad BloodMS-DOS
Knights of LegendMS-DOS
Ultima IV: Quest of the AvatarMaster System
Ultima VI: The False ProphetMS-DOS
Commodore 64
WindwalkerApple IIGS
Atari ST
Mac
Wing CommanderMS-DOS
Wing Commander: The Secret MissionsMS-DOS
Worlds of Ultima: The Savage EmpireMS-DOS
1991Bad BloodCommodore 64
Times of LoreNES
Ultima: Worlds of Adventure 2: Martian DreamsMS-DOS
Wing Commander II: Vengeance of the KilrathiMS-DOS
Wing Commander II: Vengeance of the Kilrathi - Speech Accessory PackMS-DOS
Wing Commander II: Vengeance of the Kilrathi - Special Operations 1MS-DOS
Wing Commander: The Secret Missions 2 - CrusadeMS-DOS
Ultima: Runes of VirtueGame Boy
1992Ultima VII: Forge of VirtueMS-DOS
Ultima VII: The Black GateMS-DOS
Ultima VI: The False ProphetAmiga
Ultima Underworld: The Stygian AbyssMS-DOS
Wing CommanderAmiga
Wing Commander II: Vengeance of the Kilrathi - Special Operations 2MS-DOS
1993ShadowCasterMS-DOS
Strike CommanderMS-DOS
Ultima V: Warriors of DestinyNES
Ultima VII Part Two: Serpent IsleMS-DOS
Ultima VII: Part Two - The Silver SeedMS-DOS
Ultima Underworld II: Labyrinth of WorldsMS-DOS
Wing Commander AcademyMS-DOS
Wing Commander: PrivateerMS-DOS
Wing Commander: Privateer - Speech PackMS-DOS
Ultima: Runes of Virtue IIGame Boy
1994Metal MorphSNES
Pacific StrikeMS-DOS
Pagan: Ultima VIIIMS-DOS
Pagan: Ultima VIII - Speech PackMS-DOS
Privateer: Righteous FireMS-DOS
Super Wing Commander3DO
System ShockMS-DOS
Ultima: Runes of Virtue IISNES
Ultima: The Black GateSNES
Wing Commander: ArmadaMS-DOS
Wing Commander III: Heart of the TigerMS-DOS
1995BioForgeMS-DOS
Crusader: No RemorseMS-DOS
CyberMage: Darklight AwakeningMS-DOS
System ShockMac
Wing Commander III: Heart of the Tiger3DO
Wings of GloryMS-DOS
1996AbuseMS-DOS
Crusader: No RegretMS-DOS
Jane's AH-64D LongbowMS-DOS
TranslandMS-DOS
Wing Commander III: Heart of the TigerPlayStation
Wing Commander IV: The Price of FreedomMS-DOS
1997Jane's Combat Simulations: Longbow 2Windows
Ultima OnlineWindows
Wing Commander IV: The Price of FreedomPlayStation
Wing Commander: ProphecyWindows
1998Ultima Online: The Second AgeWindows
Wing Commander: Secret OpsWindows
1999Ultima IX: AscensionWindows
2000Ultima Online: RenaissanceWindows
2001Ultima Online: Third DawnWindows
2002Ultima Online: Lord Blackthorn's RevengeWindows
2003Ultima Online: Age of ShadowsWindows
2004Ultima Online: Samurai EmpireWindows

Canceled

References

  1. Warren Spector interviewing Richard Garriott for his University of Texas Master Class in Video Games and Digital Media [1] http://www.rockpapershotgun.com/2008/03/04/warren-spector-interviews-every-bloody-one/

  2. Durkee, David (Nov–Dec 1983). "Profiles in Programming / Lord British". Softline. p. 26. Retrieved 29 July 2014. http://www.cgwmuseum.org/galleries/index.php?year=1983&pub=6&id=14

  3. Mahardy, Mike (6 April 2015). "Ahead of its time: The history of Looking Glass". Polygon. https://www.polygon.com/2015/4/6/8285529/looking-glass-history

  4. Ferrell, Keith (January 1989). "Dungeon Delving with Richard Garriott". Compute!. p. 16. Retrieved 10 November 2013. https://archive.org/stream/1989-01-compute-magazine/Compute_Issue_104_1989_Jan#page/n17/mode/2up

  5. Ferrell, Keith (January 1989). "Dungeon Delving with Richard Garriott". Compute!. p. 16. Retrieved 10 November 2013. https://archive.org/stream/1989-01-compute-magazine/Compute_Issue_104_1989_Jan#page/n17/mode/2up

  6. "35 Years Of Influence - A Look Back at Origin Systems, Creators of Ultima and More". TechRaptor. 19 April 2018. Retrieved 2020-08-07. https://techraptor.net/gaming/features/35-years-of-influence-look-back-at-origin-systems-creators-of-ultima-and-more

  7. Morrison, Mike (1994). The Magic of Interactive Entertainment. Sams. p. 46. ISBN 978-0-672-30456-9. Origin Systems would sell more than 1.5 million units worldwide by 1992. 978-0-672-30456-9

  8. Varney, Allen (October 11, 2005). "The Conquest of Origin". The Escapist. Archived from the original on January 9, 2014. Retrieved April 10, 2011. https://web.archive.org/web/20140109085348/http://www.escapistmagazine.com/articles/view/issues/issue_14/87-The-Conquest-of-Origin

  9. "ELECTRONIC ARTS ANNOUNCES AGREEMENT TO ACQUIRE ORIGIN SYSTEMS". PR Newswire. September 10, 1992. Archived from the original on April 4, 2015. Retrieved September 3, 2021 – via The Free Dictionary. https://web.archive.org/web/20150404020143/http://www.thefreelibrary.com/ELECTRONIC+ARTS+ANNOUNCES+AGREEMENT+TO+ACQUIRE+ORIGIN+SYSTEMS-a012612265

  10. "Electronic Arts And Origin Pool Resources in "Ultimate" Acquisition". Computer Gaming World. November 1992. p. 176. Retrieved 5 July 2014. http://www.cgwmuseum.org/galleries/index.php?year=1992&pub=2&id=100

  11. "Origin". Next Generation (13). Imagine Media: 105–8. January 1996. /wiki/Next_Generation_(magazine)

  12. "Interview with Richard Garriott, Executive Producer, NCSoft Austin". Frictionlessinsight.com. 2002-03-17. Retrieved 2019-07-23. http://www.frictionlessinsight.com/archives/2002/03/interview-with.html

  13. Martin, Joe (December 21, 2014). "Origin System's unmade games and rejected ideas - Pitch imperfect". Eurogamer. Gamer Network. Archived from the original on 2020-11-12. Retrieved 2020-12-04. https://www.eurogamer.net/articles/2014-12-07-origin-systems-unmade-games-and-rejected-ideas

  14. Martin, Joe (December 21, 2014). "Origin System's unmade games and rejected ideas - Pitch imperfect". Eurogamer. Gamer Network. Archived from the original on 2020-11-12. Retrieved 2020-12-04. https://www.eurogamer.net/articles/2014-12-07-origin-systems-unmade-games-and-rejected-ideas

  15. Martin, Joe (December 21, 2014). "Origin System's unmade games and rejected ideas - Pitch imperfect". Eurogamer. Gamer Network. Archived from the original on 2020-11-12. Retrieved 2020-12-04. https://www.eurogamer.net/articles/2014-12-07-origin-systems-unmade-games-and-rejected-ideas

  16. Martin, Joe (December 21, 2014). "Origin System's unmade games and rejected ideas - Pitch imperfect". Eurogamer. Gamer Network. Archived from the original on 2020-11-12. Retrieved 2020-12-04. https://www.eurogamer.net/articles/2014-12-07-origin-systems-unmade-games-and-rejected-ideas